v0.76

Hand control training v0.76 · 5 Nov 2026

About a minute of exercises that teach the Planetary Modeling Atlas how your hand moves, so the cursor reaches the whole screen, your pinch is read reliably, and buttons are as easy to hit as you need.

Back to the atlasYour settings go with you

What the training does
  1. Reach: move your open hand to four comfortable corners, and say how easy each one was.
  2. Pinch: open your hand, then pinch thumb to index finger, a few times.
  3. Hold still: keep the cursor on a dot for three seconds.
  4. Targets: press eight buttons as they appear.
  5. Fast: dart across the screen to a ring and stop on it, a few times.
Which hands should it learn?

Each task says which hand to use. Imagine a line across your waist (shown on the camera picture): hands above it are working, and any hand resting below it is ignored, so you can rest there. The hand not in use is ignored too. Each hand gets its own settings in the atlas.

How steady is your hand?
Where do you sit from the camera?

Once the camera is on, this is filled in from the gap between your eyes. You can still change it.

Cursor theme
Cursor shape
Sounds

With sounds on, two falling notes mean your hand has left the camera's view and a rising note means it's back.

Camera

Whether the webcam window shows during the games. Hiding it runs the games lighter (the window and its tracking overlay are not drawn); the fruit game shows its edge-glow guide instead.

Aim assist

In the bubble game, on: the cursor is gently pulled onto a bubble and a near-miss still counts, so popping is forgiving. Off: the cursor follows your hand exactly and you must be on the bubble — harder and more precise.

Two hands

In the fruit game, let your second hand slice too — it gets its own gold blade. Both hands cut at once; scores add up. (The bubble and carry games still use one hand.)

Juice

How much visual and motion feedback the games give — particle bursts, screen-shake, blade glow and celebrations. Calm strips the motion back for a quiet, steady session (and also follows your device's reduced-motion setting); Max turns it all up.

After each step you can rate how it went from 1 to 7, or let it carry on by itself. Sit where you'll use the atlas.

Before you start The camera picture is processed on this computer by the hand-tracking library and never leaves it. No video or photos are saved. Your profile (a few numbers) is saved in this browser only, where the atlas picks it up. Sharing it with the project at the end is optional and needs a GitHub account. This is an educational tool for adjusting a game-like control. It is not a medical test and does not measure or diagnose anything about your health or motor skills.